Resist Ice
(Abjuration)(Elemental (Water), Paraelemental (Ice), Protection)

Range:  10 feet per level
Components:  V, S
Duration:  3 turns per level
Casting Time:  3
Area of Effect:  One creature
Saving Throw:  Negates

This spell is similar to the 3rd-level resist water (q.v.). It is completely alike, save that it offers protection from phenomena that are connected to ice, instead of water. Ice includes such nasty things such as ice storm, walking on harsh and refrozen snow, sliding down very sharp icicles, etc.

Resist Vacuum (Abjuration)

Sphere:  Elemental (Air), Protection
Range:  10 feet per level
Components:  V, S
Duration:  3 turns per level
Casting Time:  3
Area of Effect:  One creature
Saving Throw:  Negates

This spell is similar to the 3rd-level resist water (q.v.). It is completely alike, save that it offers protection from phenomena that are connected to vacuum, instead of water. This spell is for those space travellers that somehow seem to find themselves floating around in wildspace a little too often or those that seem to land in those ugly vacuum rooms which have absolutely air-tight doors and then increase their size magically to very big (still having the same amount of air in a room which is now 1000 feet per side which was previously 10 feet per side causes quite a decompression) and for those guys that find themselves rushing up from 3000 feet depth in the ocean to the surface of the ocean - normally any creature which does this goes pop.

